01 / BRAND IDENTITY, PACKAGING & EXPERIENCE

PEAK.

All the atmosphere.
None of the alcohol.

CONCEPTUAL PROJECT BRANDING / PACKAGING / CAMPAIGN / SPATIAL MY ROLE: CONCEPT & DESIGN
01 / THE CHALLENGE

Rethinking the night out.

Alcohol-free options aren't always presented with the same excitement and spontaneity associated with nightlife. PEAK explores how a new brand could make choosing an alcohol-free drink feel like part of the event, not a compromise.

This is a conceptual brand and experience proposal, not a launched consumer product.

02 / THE CREATIVE RESPONSE

Shake. Switch. Sip.

A playful product ritual that brings the energy of the night into the drink itself.

03 / THE PRODUCT

The flavour of the
moment.

Three personalities, one unmistakable family. Colour, fruit illustration and expressive packaging help each flavour stand on its own while remaining recognisably PEAK.

CITRUS RUSH.

Emotional mode: Energy/ Ignition/ Kick-off

Hello, World!

Bold berry flavours that cut through the noise.

A drink for staying present, thinking clearly, moving confidently and feeling switched on.

Designed to drinkers feel immersed,energised and included without alcohol.

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BERRY BRILLIANCE.

Emotional mode: Clarity/Focus/Confidence

TROPICAL CHAOS.

Emotional mode: Release/ Unpredictability/ Freedom

Sweet, wild tropical flavours with no rules attached. This is the moment you stop planning and start feeling.

Designed to embrace unpredictability when the night takes very and perfection disappears

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A sharp, zesty citrus hit designed to spark the night.

Fast, bright and unapologetic, this is the moment everything starts moving.

Designed to elevate music, atmosphere and connection, helping drinkers feel immersed,energised and included without alcohol.

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04 / THE INVITATION

Call Your PEAK.

The familiar form of a phone box becomes a moment of surprise. Illuminated colour and a playful call to action invite curiosity before the visitor steps into the wider PEAK environment.

06 / MOTION & CAMPAIGN

Made for the moment.

The moving-image campaign takes PEAK into the nightlife setting: bodies in motion, flashes of colour and product imagery that communicate energy before words have to explain it.

BEHIND THE IDEA / WHAT TO SHOW EMPLOYERS

A concept, made tangible.

01 / Creative strategy

Show your audience, concept exploration and the reason behind “Shake. Switch. Sip.”

02 / Design development

Connect packaging iterations to the call-box activation and two spatial zones.

03 / Production thinking

Identify the dual-chamber can as conceptual, with realistic materials and manufacturing questions still to resolve.

THE DESIGN THINKING

Building one connected world.

Rather than treating packaging, advertising and space as independent outcomes, PEAK explores what happens when each touchpoint extends the same playful brand experience.

NEXT STEPS

Still a concept. Still growing.

Further work could test the dual-chamber mechanism, evaluate accessibility and practical feasibility of the experience, and refine the motion campaign. These are proposed developments, not claims of commercial results.

NEXT PROJECT / 02 Unify.

HAVE SOMETHING IN MIND?

Let's make it mean something.